Hand-sketched appearance

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4 comments, last by MePHyst0 17 years, 4 months ago
Just curious, has anyone tried doing a graphics engine so that the final output has the look of a paper sketch? What I'm imagining is that the 3d routines are still going as they always do--we still want a 3d world--but the presentation would be, say, gray scale, with shading given as stippling, for example, (not computer stippling, but maybe a scanned-in texture done by an artist), even with some stray lines around the edges of objects...the goal here would be to mask the outright "polyhedral" appearance of most 3d game programming these days that textures diminish but do not eliminate. If we sacrifice color information, can we gain other artist qualities?
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google for "cartoon rendering"
NPRQuake

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

Great reference for NPRQuake, as well as cartoon rendering. Thanks. That will give me something to chew for a while...

A big page o' links for non-photo-realistic rendering:

http://www.red3d.com/cwr/npr/
Humus has some pretty impressive stuff as well, definetely worth checking out

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