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Do you have a question about DirectX?

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evaclear    166
No question. I just wanted to tell you to have some fun

Joseph Fernald
Software Engineer
Red Storm Entertainment.
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The opinions expressed are that of the person posting
and not that of Red Storm Entertainment.

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nosfy    194
There are probably a few parts in ASM for optimization.

But most of it is probably C++. I don''t see anybody doing COM programming in ASM!!

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Guest Anonymous Poster   
Guest Anonymous Poster
(I don''t have dx8 so this question may not be relevant anymore)

Are they going to support direct z-buffer reading (somehow faster without lock) as it could speed up dynamic hidden object/surface removal and lensflare & light rendering, etc quite a lot.

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JonnyQuest    331
Will they be supporting the VSA100s T-Buffer in DX9? I know it''s unlikely, as 3Dfx died, but it''d still be cool. I assume the DX9 testers here can tell me that too, though...

- JQ
Infiltration: Losing Ground
"You just don''t understand. Guys have to be immature and stupid. It''s some biological thing. It helps us hunt and gather and stuff." -Nazrix

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Xzibit    122
Where can i find info on direct X? how do i even use it? How does it act with input and such? How is it set up? Whats it like? how do you use it? where should i start? Is it easy once u know it or is it hard? how many differnt types of things can you do with it? is there something besides C++ i need to use it? or do i just need C++ is it fun? whats it like when your done? dose it run fast? how good of graphics does it support?

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X to da Z!

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Jonus    170
Could you ask him if in DX9, DirectDraw supports ALPHABLENDING and other features of D3D?

Another question could be if there is a chance that all samples are reprogrammed so that they ONLY use the current DX Version.


Edited by - Jonus on March 19, 2001 12:44:04 PM

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mhkrause    122
quote:

Well someone else might know this but is DirectX writtern in ASM or CPP?



The bulk of the D3D codebase is C++. The amount of assembly is very small, a few very performance critical portions.

There is some 3rd party code, such as the processor-specific graphics pipelines from Intel and AMD. These probably have more assembly.

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MuteAngel    122
I''d like to know when DirectDraw will be back in DX too.

Even though using 3D for 2D is ok, not everybody has a 3D card and so not everybody can play your game. People who buy budget/shareware games usually do it for a good reason : they can''t afford a 1.5 Ghz and a GeForce 3 to play.

So yes, I''d really like to get DirectDraw back with some other capabilities (alpha blending like Jonus said, and why not a DWORD blit).

Also, are they going to support Borland C++ compiler? I know it''s doubtful but I thought I''d ask anyway.

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