Jump to content
  • Advertisement
Sign in to follow this  
Matt Aufderheide

Atmospheric scattering

This topic is 4232 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Does anyone know of or have a simple and working atmospheric scattering shader, preferably in HLSL? There are so many different implementations out there ranging from the very complex to the rediculously impenetrable. All I need is a something for a first person type game, with no need for outerspace etc..

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by Matt Aufderheide
Does anyone know of or have a simple and working atmospheric scattering shader, preferably in HLSL? All I need is a something for a first person type game, with no need for outerspace etc..

Do you mean omni volume light? I have something like that,but it's not
a shader and quite complicated.

Share this post


Link to post
Share on other sites
There are some gap between skybox environment and fully procedural
environment(sky ,volume clouds & light shafts,local colored height fog etc.),
but simular quality in statiс :))
After all-having perfect engine,performance and skill-you can fill
this gap later.Now-just skybox(es).Very simple & fast.Why not?

[Edited by - Krokhin on December 14, 2006 9:29:06 AM]

Share this post


Link to post
Share on other sites
A skysphere with a photo as texture and simple vertex fog looks good enough for a simple game.

Share this post


Link to post
Share on other sites
I m interested in the many examples you mentioned.

If you are interested in the theory, I found "Real-time light-atmosphere interactions for outdoor scenes" to be informaltive.

Quote:
Original post by Matt Aufderheide
Not exactly, just basic atmospheric lighiting, for the sky dome and fogging.. there are many examples, but all seem too complicated or fragmented for me to grasp.


Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!