Jump to content
  • Advertisement
Sign in to follow this  
thefire

[.net] C# MDX car racing game. help required for ODE collision

This topic is 4239 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi all, i m developing a car racing game in c# directx. i m using ODE .Net wrapper for physics. it goes well. Help me with Collision. my world is a trimesh and car is a box. i wanna detect collisions but the car is not detecting the world. its falling down due to gravity. i have tried an ODE .Net sample for trimesh collision by replacing the mesh with my world trimesh. but it didnt even work there. what can be the possible reason for my mesh to not work there. both are in .X format. i tried some more meshes replacement but same result. that sample works only for the default "seafloor.x" mesh. help me out guys i m seriously stuck. plz reply as soon as possible cause its my final year project and i have to submit it soon. i will post the code if u want. plz be kind enough to give me code examples. thanku

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!