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Basic Pointer Problems

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I'll start by posting the code. I'm not sure how to use the source tags so I may need to fix this.

#include <iostream.h>

// int number = 0;

// In this function I am looking at all of the aspects of pointers.  You might recognize some of these from the tutorial on Gamedev.

void Pointer_Test()
	int a = 10;
	int b = 20;
 	int *pa, *pb;
	pa = &a;
	pb = &b;

	cout << "A = " << a << endl;
        cout << "B = " << b << endl;
        cout << "pA = " << pa << endl;
        cout << "pB = " << pb << endl;
        cout << "&A = " << &a << endl;
        cout << "&B = " << &b << endl;
        cout << "pA + 1 = " << ++pa << endl;
        cout << endl << endl << endl;
(*pa) = 25;

//At this point the program crashes with the error "The value of ESP was not properly saved across a function call.  This is usually the result of calling a function declared.."
// A search on the internet wasn't very helpful, and simply removing the "(*pa) = 25;" line will remove the error.

cout << "pA =  " << pa << endl;
cout << "A =  " << a << endl;

//But if I use this function then there is no problem and no error.  I don't see the difference between the way I am calling the *pa pointer, and the *pointer_to_hello.  

void Next()
	int hello = 0;
	cout << "Hello = " << hello << endl;

	int* pointer_to_hello = &hello;
	cout << "pointer_to_hello = " << *pointer_to_hello << endl;

	(*pointer_to_hello) = 25;
        cout << "Hello = " << hello << endl;
	cout << "pointer_to_hello = " << pointer_to_hello << endl;

int main()



		  return 0;
I already checked on the internet but I wasn't able to find anything that explained the problem simply.

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Original post by Vices
<snip />#include <iostream.h><snip />

Hasn't been right since 1998. It's <iostream>, no ".h". You'll also need to add std:: to your cout and endls, or using std::cout; and using std::endl; or using namespace std;
Original post by Vices
<snip />cout << "pA + 1 = " << ++pa << endl;<snip />

You've incremented pa which means it no longer points at what it used to. It now points to some random* (invalid) memory location, causing a crash when you try to write to it.

*I say random. It's actually well defined, it's sizeof(int) bytes past a in memory. It's only random in the sense that you have no idea what, if anything, exists at that memory location.


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