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Scaling when camera is rurned

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Im having trouble with my cam or projection, I think its the projection. What heppens is that when I have a 3D object in the scene and i either rotate the camera around it or if the object moves to the side of the screen, there is this weird stretching thats happening. I have a sphere in the scene but when It gets to the sides of the screen it looks like an ellipsis.

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Could be your projection matrix, or that you are somehow using the camera matrix for your sphere.

Check out some tutorials, to see how it should be done : http://www.codesampler.com/source.htm

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This topic is 4019 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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