Sign in to follow this  

Reflective Shadow Maps

This topic is 4018 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all. For my graduate graphics course, I was required to implement a "recent" paper dealing with realtime graphics. I haven't seen anything on the subject in these forums, so I thought I should link what I have in case it is of interest to anyone. It is about reflective shadow maps, which is a way of generating first-bounce indirect illumination from sampling a shadow map. Carsten Dachsbacher published it in I3D 2005 and also in ShaderX4. I haven't read about it in ShaderX4, and if anyone has a similar implementation, I would like to hear about it. Here is the original paper. Here is my writeup. Thanks!

Share this post


Link to post
Share on other sites
You might check out the ShaderX5 paper from this author. The example program runs in real-time :-) ... pretty close to being useful in a game.

Share this post


Link to post
Share on other sites

This topic is 4018 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this