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LightMaps

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Anyone know the ''proper'' way to do Unreal-style lightmaps? Not how to generate the lightmaps (I can figure that out...), but how to render them --MultiTexturing?

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I''ve got the code for multi-texture through hardware.
I hate the idea of making each little box for each texture,
but for multi-texture lightmaps, well.

BGCJR

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ThamasTah:

You wouldn''t happen to have a link or something to a document describing how to do "Unreal style" lightmaps?

(I have no lightmap experience yet, but you have to start lerning somewhere)




return 1;

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