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MipMap Blending

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Remember Glide? That API had a neat feature where it would blend textures between mipmap levels to prevent mipmap banding. The results were always beautiful. Does DX or OpenGL have the ability to do this? If so, how? Thanks! Evan

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Guest Anonymous Poster
If you replace blend with filtering do you get a standard method supported by both DX and GL. Just look in the documentation...

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