BIG THANKS!!!

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1 comment, last by Indy 23 years, 1 month ago
Firstly a BIG Thanks to everyone who helped me with my "splitting" the source code problem - I got it to work. Now for another question... As I am making a 2D shootem-up game (xenon2 style), what is the best method of implementing alien attack patterns? I have experimented with creating arrays that store every single screen co-ordinate for each alien, but as you can imagine that does become a very daunting, not to mention silly way of achieving it. Thankyou Indy
Indy
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In Xenon 2, all the enemies in the same group followed the same paths. You just need a path for the whole group, and some info on the placement in the group of each enemy.

Harry.
Harry.
I realise that I need a pattern, but what is the method technique?

Is my intial arrays good enough?

Indy
Indy

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