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Book Of DM139 Chapter 2: I see dead people

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As I mentioned in Chapter 1, I recently played ADOM. While adventuring, I noticed something I had never seen before in any RPG. Corpses. When you killed something, it sometimes left a corpse behind. Though it may seem sick (who wants to see that decapitated goblin), it's actually a brilliant idea. Corpses are useful for a lot of things in a game: 1. Eating them (though you probably should cook them first) 2. Sacrificing them (nes8bit's hobby) 3. Decorating your house (sick) I remember that in Daggerfall (I played the demo), you could search corpses for stuff. So why can't we do more imaginative things with corpses (no not that, you perverts)? Any thoughts? - DarkMage139 (Neokatana Software) GDT Underground Info Release Date: "When hell freezes over" (a.k.a. A very long time from now) Genre: Action/Adventure Platform: Windows 98, OpenGL and DirectX Status: [working on the engine] l337ness: TOTALLY l337 Edited by - DarkMage139 on March 17, 2001 11:35:39 PM

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Guest Anonymous Poster
Carve ''em up for spell components (eye of newt, tongue of frog)

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quote:
DarkMage139

l337ness: TOTALLY l337




Wow. For a minute there I was in doubt over the 1337ness of your project, but now my faith has been restored!


I like the anon''s idea though.

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Guest Anonymous Poster
- Giving them to monsters to eat instead of you.
- Using them to barricade doors/corridors.
- Skinning them to sell for money.
- Smearing yourself with the blood (one type at a time) to get dumber monsters (which rely primarily on scent) to ignore you.
- Booby trap them so other monsters/players get a nasty surprise.
- Eviscerate them where they lie and read the entrails in some sort of fortune ritual (magic-mapping, reveal objects, nothing, etc.)

Eating them is good (I first saw this in Nethack), which allows you to eat them raw, but depending on the type or age/decay, you can get food-poisioning. Smoking or cooking them for rations is better, and this would be an excellent skill to include. Dependant on your skill, you could salvage more from older corpses, make them more appetising and last longer.

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- Put the corpses as if they were doing their duty.
- Some will want to see the head in order to pay the reward.
- I remember a book where people would be paid a gold piece for each ear of a specific kind of people (though I guess you can gather ears on living people, better have the head then...)
- Use them for object lessons, like rows after rows of stacked body...
- Something with refusing to negociate by sending back the corpse of the messenger would be cool too (Bad habits I know...)
- Animate them zombie like (already done I think)

Edited by - DungeonMaster on March 18, 2001 2:14:21 PM

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Take ur hand and shove it into the corpse''s mouth then pull out it''s skeleton leaving the exterior structureless as the skin falls to the ground. Hhehe, FATALITY. Not really usefull but it looks cool.

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Hehee, youre all sickos!

but seriously, corpses offer a lot of possibilites....


skins, claws, fur, teeth..... all for sale at the local market.
and other components (as mentionend for spells, potions and whatnot). Or possibly for decorative purposes... (i´m not exactly thinking ear necklace but more along the lines of claws and teeth...), maybe take the stuff to a goldsmith to make your freshly pulled wyvern teeth into decorative ear clips?

or make weapons out of stuff? A dragons claw would make a neat dagger, a morning star made out of an orc skull would probably have a morale impact whenever fighting orcs....

and personally I´m all for trophies.... maybe instead of a kill list each player would carry an "earbook" or something like that (please disregard, mightily tasteless)


and then there´s all kinds of uses for human bodies.... maybe the family of a deceased wants his corpse for burial, the rivalling clan wants the head, the witch the feet....




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What was that thing merrick/morefe said in tiberia.

It was somthing about how an AI ate the corpse of her dead husband, because it was nolonger her husband, just a corpse.

A greater care must be taken of who the corpse belongs to...

I think using it for spells and stuff is a great idea. In diablo 2, barbarians were able to get potions from corpses... while I think this was handled badly, but I didn''t like D2 anyway.

an intresting idea would be to have a creature/player kill somthing and then use the corpse in a spell, so they became like they looked like the deciesed, and could do all sorts of cool stuff.


ANDREW RUSSELL STUDIOS
Visit Tiberia: it''s bigger, it''s badder, it''s pouyer...

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a) burry them so that the corpse''s friends dont find your DNA around and call the cops
b) after you burry them, pray so you dont become cursed, (depending on your religion/race and the corpse''s religion/race), or to appeal the corpse''s deity
c) in England a long time ago they used to forgive some crimes if the criminal could produce one hundred wolf tongues
d) the body of a sorceror should still have great power. You should be in a lot of danger just being around, let alone cutting stuff from the wizard. Ethereal creatures should keep coming at you if you dare such mindless desecration (hear voices, arrows flying at you outta nowhere, some magic creatures attacking you for no reason, wizard PC''s being able to see and talk with the creatures hounting you and FIND OUT YOU DID IT and fax your picture to the magik guild ). Finding the remains of a sorceror should enable some cool Necromancer spells, talking to the dead and getting info only available on the other side (rember Conan movie or the Myth story, both dealing with heads), or perhaps getting some quests (vengeance) before the dead sorcerer agrees to help you
e) hanged bodies rotting, slowly balancing in the wind, with a bit of squeak sound from the wood above would make outlaw PC''s a lot cooler (along with the possibility of getting hanged, i.e. if you don''t do a) )
f) have the NPC''s burry/burn/whatever ritual they may have their dead. If you don''t make them mourn / swear vengeance, at least have them wear black clothes. And ring the bells.
g) use bodies for hunt, as bait.
h) oysters have a pearl inside; some birds like to swallow everything that shines;
i) a Necromancer should be able most of the time to find out who the killer was
j) i''d like a more complex flesh golem creation engine. Add head from one creature, legs from another, etc. and animate. The resulting creature should inherit different abilities from the organ doners.
k) rotten corpses can give you diseases just from coming near them. That''s why when the Black Death came around they catapulted the dead over the city walls during a siege.

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Curious.

I haven''t heard much mention of ramifications: Getting branded as a cannibal. Physical and psychological disgust. Banishment / imprisonment. In games we are machines, and these mechanisms often don''t exist-- especially not the psychological ones that would make them possible.

Merrily doing monstrous things should make you a monster ("fava beans,anyone?"). This in turn makes it easier to do monstrous things, and makes you a heck of a lot of enemies (FBI, Interpol, King''s Elite Guard)

It would be nice if a game would responded to such tastelessness. Otherwise, it seems to tacitly approve.

--------------------
Just waiting for the mothership...

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Guest Anonymous Poster
Wavinator :

Well, in Angband & its variants, you get rated on your actions:

You are a champion of Honour (61).
You are the living embodiment of Vitality (125).
You are a champion of Unlife (70).
You are a champion of Temperance (76).
You are very virtuous in Justice (47).
You are very virtuous in Valour (49).
You are the living embodiment of Sacrifice (125).
You are very virtuous in Harmony (58).

In Crawl, depending on your religion, you can anger your God by doing things He doesn''t like. Angry Gods have been known to smite people from time to time ...

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Guest Anonymous Poster
Aw, no. Consequences are good but then who´d eat the dead if everyone hates you for it.

Sometimes (especially in this case) you have to let people be nasty. Sure, make them hated by some, but in turn respected by others.

For example, if your character is known to be a cannibal then some (the "nice") people would steer clear of you, but they´d also fear you. And then in the shadier strata of society such a thing might just be the edge one needs.... cannibalism makes for a mighty reputation.

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