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The best for network games??

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Hello What it the best API to add fast network to my games, where i can find some sources/tutorials??, (what unreal tournament use for the great network speed: winsock??,directplay?, what?!).. --> THANKS <--

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UT and quake both use winsock, because while maybe not as portable as possible, it''s at least more portable than DirectPlay. However, DirectPlay is quite good if you only plan on supporting Windows, since it''s much easier, and with DirectX 8, it (apparently, since I''ve never used it) has quite good performance (even with lots of clients connected)

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Any good links for doing some unreal/quake network! (he he,)???, or just doing some network stuff!?

--> THANKS <--

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http://www.gamedev.net/reference/programming/features/ws2games/

gamedev might have some decent stuff...for pure speed go with UDP

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