Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Distributing a MS Access MDB

This topic is 6482 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''m considering using a MS Access MDB database to store the data for my game due to the complexity of writing my own database management system from scratch. I was wondering if users who don''t have MS Access installed are able to use my game, or would they have to have Access installed? Or is there some sort of runtime DLLs that can be distributed? I''m considering using either ADO or DAO as the API to access the MDB file. Currently, I''m leaning towards ADO since it is multithread safe and DAO isn''t part of the UDA (Universal Data Access) scheme of things. Thanks in advance! Rcode.

Share this post

Link to post
Share on other sites
It''s true that you don''t need users to have Access installed. However, you do need them to have the correct data access components installed.

Redistributing these files yourself can be a real problem. There are all sorts of system file dependencies and registry entries that need to be taken into account. It''s not just a case of copying a few files into the target system directory. If you screw this up you could stop other programs from working on target machines.

I''d suggest using some kind of package and deployment tool to create your setup program, or distributing the data access stuff separately. MDAC_TYP.EXE is a setup program for the redistributable parts of the Microsoft Data Access Components. It''s quite large (about 8 meg) but will ensure that all the necessary ADO and Jet components are correctly installed.

Search MSDN for "ADO redistribute" and you''ll find all the info you need.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!