Poser and OpenGL
Well it is possible to load in the model in an openGL program it''s not realy useful. Poser''s models contain too high of a polygon count to be used in real time. If loaded a poser model just might be able to break the .0001 frame per second barrier but I highly doubt it.
Poser models have approx 30k polygons. That''s very possible if it''s the only model in the scene. They also have a low poly model that doesn''t look all that great, but still... they have one.
My friend has a 900mhz computer, and it could run Poser animation realtime with about 20fps with Full Tracking and texture mode on. It didn''t have real lightning, though, but it looked good enough.
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