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The difference between FVF TEX1 and TEX0

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whats the difference between the flexible vertex format flag tex1 and tex0. I know that it means the number of pairs of texture coordinates, but why have zero?

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Guest Anonymous Poster
if you don''t have a texturemap assigned no use sending the texture coordinate data.

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I think that the importance of the TEX0 macro is illustrated by its definition in d3d8types.h:
quote:

#define D3DFVF_TEX0 0x000


Clearly, this is an important flag to be using. :-)

...Syzygy

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