The difference between FVF TEX1 and TEX0

Started by
2 comments, last by CpMan 23 years, 1 month ago
whats the difference between the flexible vertex format flag tex1 and tex0. I know that it means the number of pairs of texture coordinates, but why have zero?
VSEDebug Visual Studio.NET Add-In. Enhances debugging in ways never thought possible.
Advertisement
if you don''t have a texturemap assigned no use sending the texture coordinate data.
I think that the importance of the TEX0 macro is illustrated by its definition in d3d8types.h:
quote:
#define D3DFVF_TEX0 0x000

Clearly, this is an important flag to be using. :-)

...Syzygy
G''day!

I think it was just for the sake of completeness. You can safely ignore the TEX0 FVF.


Stay Casual,

Ken
Drunken Hyena
Stay Casual,KenDrunken Hyena

This topic is closed to new replies.

Advertisement