The difference between FVF TEX1 and TEX0
whats the difference between the flexible vertex format flag tex1 and tex0. I know that it means the number of pairs of texture coordinates, but why have zero?
I think that the importance of the TEX0 macro is illustrated by its definition in d3d8types.h:
Clearly, this is an important flag to be using. :-)
...Syzygy
quote:
#define D3DFVF_TEX0 0x000
Clearly, this is an important flag to be using. :-)
...Syzygy
G''day!
I think it was just for the sake of completeness. You can safely ignore the TEX0 FVF.
Stay Casual,
Ken
Drunken Hyena
I think it was just for the sake of completeness. You can safely ignore the TEX0 FVF.
Stay Casual,
Ken
Drunken Hyena
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