Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

X_frog

OpenGL Whats this supposed to look like? OpenGL jaggiesQ.

This topic is 6305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im learning OpenGL and I have the book "The OpenGL Superbible v2" and im having problems with one of the tutorial programs. Basically its supposed to create a water effect by intersecting a semi-transparent plane across a landscape at a certain Y value. Obviously this causes alot of polygon to intersect. The problem is that all I see is some really funked up jagged edges where the water should be. Is this normal? I assume this isnt what it looks like for everone. My card is a TNT2 and I thought it could render simple stuff like this. If anybody has any clues to whats going on let me know. Heres the program http://www.members.home.com/x-frog/terrain6.zip Please help me solve this crappy jaggies mystery.

Share this post


Link to post
Share on other sites
Advertisement
Well, I sort of solved the problem.
For some reason the tutorial .exe that came on the cd has the jaggies, but when I compiled the source myself (never thought that would make a difference) they arent there....
oh well...dont bother responding to this I guess.....
thanks anyways

Share this post


Link to post
Share on other sites
there was a simular post in the nehe forum a couple of days ago it concerns lack for z buffer precision

http://members.xoom.com/myBollux

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!