Sprite Animation in D3D8?
Okay, i''m sure someone else has asked this, but i can''t find the post. So....
I''ve created 2-D sprites using Direct3D in DirectX 8, and I want to animate the textures on these sprites (for example creating an explosion). What is the best way to do this? Any help is greatly appreciated.
i think the easiest way is changing the texture VB, u store the vertices info every animation frame, b4 draw the sprite, change the texture VB using those vertices info.
i think u should read the DX8 SDK''s Donuts3D demo source code.
i think u should read the DX8 SDK''s Donuts3D demo source code.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement