Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Is there any other way??

This topic is 6271 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I''ve started programming with DX8 and I encountered the problem how to store the vertices. One single buffer for all the objects? I''ve thought about making a object struct with its own vertex buffer, but I believe that will take ENORMOUS with memory and capacity. Is this the smartest way or is there any better way? Please let me know.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!