Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jwblair

gluLookAt()..fails!

This topic is 6390 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to get gluLookAt() to work as a camera function - but it fails! Perhaps I am setting up my prjection or modelview matrix wrong. I set up a triangle in cooridinates (0,1,0),(-1,0,0),(1,0,0) and I would like to get the following to work gluLookAt(1,1,1, 0,0,0, 0,1,0) But it fails... Why? What is the proper syntax for this? Please Help! Thanks! John William Blair

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!