gluLookAt()..fails!
I am trying to get gluLookAt() to work as a camera function - but it fails!
Perhaps I am setting up my prjection or modelview matrix wrong.
I set up a triangle in cooridinates (0,1,0),(-1,0,0),(1,0,0) and I would like to get the following to work
gluLookAt(1,1,1,
0,0,0,
0,1,0)
But it fails...
Why?
What is the proper syntax for this?
Please Help!
Thanks!
John William Blair
gluLookAt( 75, 75, 75, // eye
0, 0, 0, // center
0, 1, 0 // angle (or something like that)
);
The syntax seems correct. Try moving father away from the trangle as ''ArmouredCore2001a'' suggested.
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