Quote:Original post by FuzztrekQuote:Original post by DrjonesDW3dFrom my own experiences in pick-up raids, I have seen that World of Warcraft "success" can come even from a large group of very disorganized, self-centered people who exhibit not an ounce of teamwork. Obviously, it's more enjoyable and satisfying to, say, kill Nefarian with a group of people who's there for the guild and committed to the task, but the mere fact that he was killed doesn't tell you anything about how it happened. I guess my point is that no encounter in WoW requires teamwork or patience. Encounters require time.
I don't know about you, but any of those things are things that I would look for in a resume. The kill of the boss is simply the end product, there is a LOT that goes into it that you (and others) are unaware of. If I was in a position to hire someone, and I found out that they have killed Nefarian or some other major boss, I would be very impressed, because I know that doing so takes everything from patience to teamwork.
This is true in a lot of ways.
Yes, encounters require time, but that doesn't mean the other components should simply be ignored. A person who was with one of the earlier guilds to kill Nefarian or another such boss would naturally impress me more than someone who killed him later with a PUG. Mainly, because even though all encounters do require time, they are a lot more difficult when they are fresh and the strats aren't completely known.
Also, to some extent, I could argue that in some cases time isn't the only major factor. There are a lot of encounters in Naxx that are designed with very little lenience towards error. Those fights require a lot of paying attention and quick thinking from everyone in the raid. With the sheer difficulty of them, I'd like to think that there are some people who wouldn't ever accomplish that task, regardless of how much time it has taken.