glTranslatef(float, float, float);
Ok, I still dont get what gltranslatef does.
Does it move the camera around?
does it move an invisible cursor?
if it doesnt move da camera, what will move the camera?
gltranslate() just resets the originof your drawing.
So if you have your origin at (0,0,0) then do gltranslate(1,1,1) then your new origin is at 1,1,1 - but you can use it as 0,0,0
Please sea leson 2 for more details.
Also to move the camera - see leson 10 - but I dont like the way that they do it...
Please look here for the camera function...it is called gluLookAt()...
http://www.sun.com/software/graphics/OpenGL/manpages/gluLookAt.html
But I cant get it to work...you must use the projection matrix and the modelview matrix together..and since I am a newbie at opengl...I dont have a clue yet...but I am doing the research...
I will post my findings later..
Thanks!
John William Blair
So if you have your origin at (0,0,0) then do gltranslate(1,1,1) then your new origin is at 1,1,1 - but you can use it as 0,0,0
Please sea leson 2 for more details.
Also to move the camera - see leson 10 - but I dont like the way that they do it...
Please look here for the camera function...it is called gluLookAt()...
http://www.sun.com/software/graphics/OpenGL/manpages/gluLookAt.html
But I cant get it to work...you must use the projection matrix and the modelview matrix together..and since I am a newbie at opengl...I dont have a clue yet...but I am doing the research...
I will post my findings later..
Thanks!
John William Blair
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