Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

jwblair

Please help me with my Camera Code...

This topic is 6418 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is what I have so far...and it is just blank. Not sure why? How must I correct my code for it to work? Please ANYONE..HELP! Thanks! void DrawComplex(void){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer glMatrixMode( GL_PROJECTION ); glLoadIdentity(); gluPerspective(50.0,1.0,3.0,7.0); glMatrixMode( GL_MODELVIEW ); glLoadIdentity(); gluLookAt(1,1,1, 0,0,0, 0,1,0); /* Draws a Line */ // Builds a Cross Hair at the Origiin // X-Axis is Blue // Y-Axis is Green // Z-Axis is Red glBegin(GL_LINES); glLineWidth( 1.0 ); glColor3f( 0.0, 0.0, 1.0 ); glVertex3f(-10,0,0); glVertex3f(10,0,0); glColor3f( 0.0, 1.0, 0.0 ); glVertex3f(0,-10,0); glVertex3f(0,10,0); glColor3f( 1.0, 0.0, 0.0 ); glVertex3f(0,0,-10); glVertex3f(0,0,10); glEnd(); /* Draws a triangle */ glBegin(GL_TRIANGLES); // Drawing Using Triangles glColor3f( 1.0, 0.0, 0.0 ); // Red glVertex3f( 0.5f, 1.0f, 0.0f); // Top glColor3f( 0.0, 1.0, 0.0 ); // Green glVertex3f(0.0f, 0.0f, 0.0f); // Bottom Left glColor3f( 0.0, 0.0, 1.0 ); // Blue glVertex3f( 1.0f,0.0f, 0.0f); // Bottom Right glEnd(); // Finished Drawing The Triangle }

Share this post


Link to post
Share on other sites
Advertisement
The far range should be something large. For portal or BSP engines, you can just make it, for all intents and purposes, infinite, like 10000. For outdoor terrain engines, you can either keep it large so all geometry would always be rendered, or smaller so very distant terrain is cut off (though your program itself should cull distant terrain before sending it to the 3D card).

~CGameProgrammer( );

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!