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Center of a triangle

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Jallen    122
Hi, Anyone know of a quick way to find the center of an arbitrary triangle? Thanks, Jason A. --- I write code. DelphiGL (http://delphigl.cfxweb.net)

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Beer Hunter    712
There are many different types of center...

The center of gravity of the entire triangle?
It''s at the point where the three lines joining corners to the midpoints of their opposite sides meet.

The center of gravity of the three corners?
It''s at the point where the three angular bisectors meet.

The orthocenter?
It''s at the point where the lines from the corners cast perpendicularly to the opposite sides all meet.

The circumcenter?
It''s at the point where the three perpendicular bisectors of the sides all meet.

The incenter?
I''m not entirely sure, to be honest. It might be one of the first two, but don''t bet on it.

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Jallen    122
Whichever is fastest/easiest to calculate. I just want the rough center of the triangle, its just for looks.

Jason A.

---
I write code.
DelphiGL (http://delphigl.cfxweb.net)

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a2k    124
i have no idea what this does, nor do i know if it''s the fastest or best routine, but i just average the points. i don''t know what consequences this issues, because i haven''t run into any problems yet. like this:

(this is fairly pseudo, so please don''t criticize on the syntax)
(but go ahead and criticize the algorithm, cuz i''m sure it''s not the best way to do anything.)

int numpoints = 3; //3 vertices
int x = 0;
int y = 0;
int z = 0;
for(int i = 0; i < numpoints; i++)
{
x += point.x;
y += point[i].y;
z += point[i].z;
}

x /= numpoints;
y /= numpoints;
z /= numpoints;

a2k

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Jallen    122
Cool! That works great

Thanks a million,

Jason A.

---
I write code.
DelphiGL (http://delphigl.cfxweb.net)