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speeding up directx texture rendering

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ok, my question is if anybody has an idea of howto speed up texture rendering (minimizing SetTexture() calls in the render loop). i tried to use one large texture-surface to store all textures i use and modified the texture coordinates of my vertices so i only needed on SetTexture() call but that also means that i can not use u,v<1.0 (actually not 1.0 because i use one texture-surface for multiple textures) and this results in either more vertices or larger textures. so what do you think?

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