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another engin problem

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ok, lets say I have a structure called TILE. TILE stores the x-pos on a tile palet, the y-pos on a tile palet, and the tiles clipping (normal, solid, water, etc.). how do i store a bunch of TILEs into an array?

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For a dynamic array...
TILE* tileArray = new TILE[100];
or static ...
TILE tileArray[100];

Martee
Magnum Games.NET
All your code are belong to us.

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Guest Anonymous Poster
Yes, but why won''t this work:

TILE AA1;
AA1.nX = 0;
AA1.nY = 0;
AA1.nClip = 1;

TILE TileArray[2][2] = {
{AA1, AA1},
{AA1, AA1)};

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Maybe because you have an error syntax.

TILE TileArray[2][2] = {
{AA1, AA1},
{AA1, AA1)}; <-- No parenthesis, should be }



Patrick Lafleur

System Engineer
Creation Objet Inc.

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