Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6473 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''d suggest "Tricks of the Windows Game Programming Gurus" by Andre LaMothe. That''s how I got started. He''s probably the best programming book writer out there. It covers the basics of DirectX 6.0 (ddraw,dsound,dinput,dmusic) and it''s actually fun to read because he throws all kinds of little jokes in here and there. Don''t worry about DirectX 8. Once you understand DX6 you''ll be able to teach yourself DX8 without too much trouble. (There''s nothing wrong with sticking w/ dx6 anyways, although I''d move on to 8.0 before trying Direct3D) Hope that helps.

d e e p s k y . s 5 . c o m

"If builders
made buildings the way programmers write programs, 

the first woodpecker to come along would destroy civilization." 

-Weinberg''s Law

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!