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Driver Code.....

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Hi all I've seen the source code to QuakeI and III, and afew other top titles, but never included is the actual OpenGL commands. I'm currently writing a set of OpenGL drivers for my project, and would like to know if anyone knows where some example driver code for the top titles (Quake, Unreal, Half-Life) are. I'd love to see how they structure their driver code - if they use standard OpenGL commands like glBegin(GL_TRIANGLES) or something more advanced. regards Lloyd Edited by - Lloyd Wright on March 21, 2001 9:40:45 PM

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