This topic is now archived and is closed to further replies.


This topic is 6109 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In the ID3DXBaseMesh object, there is a method that you use to draw a polygon of a mesh, DrawSubset(PolygonNumber), as most of you know. My question is, how would you get the coordinates of the points of the subset that you are drawing ? This is essential for collision detection and Y correction since nobody on the face of the earth has any info on using D3DXIntersect (which I can''t get to work).

Share this post

Link to post
Share on other sites