Quote:Original post by zedzeekQuote:Original post by evolutional
I remember seeing some results posted by snk_kid to compare the performance of Doom3's custom containers to the equivalent STL containers. The STL implementations won out by a huge factor.
thatll be interesting to see (any links)
did it win out with speed / memory usage or both
I've made reference to it in a forum post here, however despite looking for some time I couldn't find the orignal post by snk_kid where he mentions it. I seem to recall it being some time mid-2005 the post was made in a C++ standard lib bashing thread, but beyond that memory fails me [sad]
Quote:Original post by Telastyn
Not a fantastic reference, but the best by far I've found/used is Josuttis' oft recommended "The C++ Standard Library" (30% off from the publisher if you're a GD+ member)
Another vote for this, I've got a copy sitting on my shelf and it's been very useful as both a reference and a tutorial on some of the parts not often mentioned else where (it's good a good section on the io streams for example)