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Direct3D Texture Video

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Hi, I have A raw Stream of Video frames and i need to play them efficiently on the screen. I have heard that i can do that through Direct3d Texture object .... Any c# code snippet that will show me how to generate the texture and update the texture buffer will help ... Thank you very much ....

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I have did the search and found some usefull things but the question is still open

I have not found anything that could be used with large stream ...

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