Jump to content
  • Advertisement
Sign in to follow this  
oakentree

incorrect area of selection of model

This topic is 4340 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm trying to make a mod for a 3d diablo-clone game but I'm having a problem with the area of highlighting of the models i introduced in the game. Said introduced model is an enemy, of course, and when I move the mouse pointer over the area, the area of highlighting of the said character is so large that wherever my mouse pointer is on the screen, the character gets highlit. This is an anomaly because it doesn't happen with the other models which were originally there, their field of selection is only reduced to the boundaries of their outline. My question is, has anyone ever come across any such problem and how have you solved it please? clues and opinions are very welcome.

Share this post


Link to post
Share on other sites
Advertisement

This topic is 4340 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Guest
This topic is now closed to further replies.
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!