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GuyWithBeard

[.net] Physics libraries for .NET?

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Hi! I am currently working on a small game engine in C# that uses the quite old ODE.net wrapper by James Raine. The wrapper is based on ODE version 0.5 and I would love to get my hands on a newer version of the lib. However, a few weeks ago the wrapper's website ( http://www.thejamesrainenetwork.co.uk/ode/ode.html ) mysteriously disappeared and it seems that the wrapper is not updated anymore. What other physics libraries or wrappers are there out there? I found another ODE.net wrapper but it seems quite imature. ( http://odedotnet.sourceforge.net/index.php/Main_Page ) Are there any wrappers for Newton physics or anything else? I am looking for something that can be easily used together with Managed DirectX. What are you other .NET game devs using? Thanks! //chinc

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I have a custom written wrapper for Newton Game Dynamics. Unfortunately, it's not really ready for public consumption.

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I`m just starting out in C# / XNA, so will be round here quite a bit I expect :)

This is XNA specific so not sure if it will help you at all, but there is a free XDK Physics API here: XNA Physics API

Hope it helps!

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