Jump to content
  • Advertisement
Sign in to follow this  
Gice

volumetric vs. 3D texturing?

This topic is 4261 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey guys, I'm adding finishing touches to the graphics of a space combat game I've been working on, and I have been wondering what the best way would be to render thruster / exhaust type FX. I don't need them to be animated (much) so I'm not sure I need to go to the effort of doing a volumetric implementation of some sort. The only alternative I can think of (besides using the particle engine, which I don't want to do really) is to use 3D texturing? Has anyone done this, or could you point me towards how this is typically done? My game looks similar to the "beam screensaver" which you can find online, except that it has realistic newtonian physics. Thanks in advance for thoughts and comments! ~Gice

Share this post


Link to post
Share on other sites
Advertisement
I used volumetric data as a 3D texture, rendered using a custom GLSL ray-tracer. So, really, they are the same thing.

Here are some shots:


http://cwiki.org/index.php/Image:Untitled-1.jpg


http://cwiki.org/index.php/Image:Rtfluid.jpg

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!