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Good books/resources for physics engine with support to Ogre3D?

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Hi, guys, I am an ICS major student and I am taking a game design class this semester. We are going to make a flight simulation game this time using the Ogre3D, and my part is the dynamics of the game, which is the physics engine. I don't really have any experience in game making, neither in physics engine. Thus, I hope someone can give me some recommendations on some good books or resources that would be useful for a newbie like me, as well as a good open-source physics engine that works well with Ogre3D. Thanks very much!!!

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