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BUnzaga

Where to go from here...?

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Hi I have been doing as much research as I can on game concepts, and development, modelling, etc. I only have about 6 months of experience in total. I have been working with a web-based 3d engine IDE called DX Studio. It uses javascript for its scripting language, and has done great so far, but I feel like it might be time for me to move on. I created a tetris clone, and have several 'demo' projects which just focus on a spacific aspect of game design, such as character control, inventory, quest system, camera control, etc. I created a flocking document following the origonal creators psuedo code, and converted it to the DX Studio script. Also some real basic AI switches, etc. I would stick with DX Studio, but it seems like its lacking speed, and the real basic features such as scroll bars, slider buttons, basic GUI features, etc. I want to spend my time programming a game, not programming the functionality of a slider bar, or algorithms for keyboard input, etc. So my question is, where should I go from here? I have visual c# Express, and the SQL package that comes with the free download, but no experience with either of them. I would like to eventually get a job in game development, I am more into the programming side then the art side. What is a good (free) engine to use with c# express that I can get into? What is a good book, or website with tutorials that I can read and lear how to use c#? Should I just stick with DX Studio? Thanks for any info. Brett www.BUnzaga.com

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Ive already got that, I actually signed up for the beta, but I have no idea how to use it, or what it is exactly...

I watched a video about it, and from what I understood, it automates a lot of the game coding process, making it faster to 'fill in the spots' of common code areas.

I guess I should have been a little more dexcriptive with my end results... I want to work toward online gaming, some multi-user games, smaller scale though, not massive multiplayer. Sort of like a battlenet type concept.

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