Jump to content
  • Advertisement
Sign in to follow this  

[Win32API] Creating HBITMAP

This topic is 4132 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, How to "LoadImage" from memory for use with DrawState function? Or how to make HBITMAP received from CreateBitmap "compatible" (to make it possible to pass it to the DrawState function)? Thank you, typek Edit: I think the resulting HBITMAP should be compatible with certain HDC. [Edited by - typek on January 28, 2007 11:23:14 AM]

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by LessBread
Maybe use the DST_BITMAP flag? DrawState


When I use the LoadImage function to read the bitmap from file, DrawState works.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!