#region Using Statementsusing System;using System.Collections.Generic;using Microsoft.Xna.Framework;using Microsoft.Xna.Framework.Audio;using Microsoft.Xna.Framework.Content;using Microsoft.Xna.Framework.Graphics;using Microsoft.Xna.Framework.Input;using Microsoft.Xna.Framework.Storage;#endregionnamespace XNACore{ /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; ContentManager content; private System.Windows.Forms.Form form; private Microsoft.Xna.Framework.Graphics.Viewport xnaViewport; #region Left Panel Controls private System.Windows.Forms.Panel panelLeft; private System.Windows.Forms.Button button1; #endregion #region Right Bottom Panel Controls private System.Windows.Forms.Panel panelRightBottom; #endregion public Game1() { graphics = new GraphicsDeviceManager(this); content = new ContentManager(Services); } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); Init_Viewport(); Init_Windows_Controls(); } /// <summary> /// Load your graphics content. If loadAllContent is true, you should /// load content from both ResourceManagementMode pools. Otherwise, just /// load ResourceManagementMode.Manual content. /// </summary> /// <param name="loadAllContent">Which type of content to load.</param> protected override void LoadGraphicsContent(bool loadAllContent) { if (loadAllContent) { // TODO: Load any ResourceManagementMode.Automatic content } // TODO: Load any ResourceManagementMode.Manual content } /// <summary> /// Unload your graphics content. If unloadAllContent is true, you should /// unload content from both ResourceManagementMode pools. Otherwise, just /// unload ResourceManagementMode.Manual content. Manual content will get /// Disposed by the GraphicsDevice during a Reset. /// </summary> /// <param name="unloadAllContent">Which type of content to unload.</param> protected override void UnloadGraphicsContent(bool unloadAllContent) { if (unloadAllContent == true) { content.Unload(); } } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the default game to exit on Xbox 360 and Windows if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { graphics.GraphicsDevice.Clear(Color.Blue); // TODO: Add your drawing code here base.Draw(gameTime); } private void Init_Viewport() { xnaViewport = new Viewport(); xnaViewport.X = this.Window.ClientBounds.Width / 2; xnaViewport.Y = 0; xnaViewport.Width = this.Window.ClientBounds.Width / 2; xnaViewport.Height = this.Window.ClientBounds.Height / 2; this.graphics.GraphicsDevice.Viewport = xnaViewport; } private void Init_Windows_Controls() { // Get the windows form based on the Game Window IntPtr ptr = this.Window.Handle; form = (System.Windows.Forms.Form)System.Windows.Forms.Control.FromHandle(ptr); #region Left Panel Init panelLeft = new System.Windows.Forms.Panel(); panelLeft.Width = this.Window.ClientBounds.Width / 2; panelLeft.Height = this.Window.ClientBounds.Height; panelLeft.Top = 0; panelLeft.Left = 0; form.Controls.Add(panelLeft); #endregion #region Left Panel Controls Init button1 = new System.Windows.Forms.Button(); button1.Text = "It works!!!"; button1.Top = 20; button1.Left = 20; panelLeft.Controls.Add(button1); #endregion #region Left Panel Controls Event Handlers button1.Click += new EventHandler(button1_Click); #endregion #region Right Bottom Panel Init panelRightBottom = new System.Windows.Forms.Panel(); panelRightBottom.Width = this.Window.ClientBounds.Width / 2; panelRightBottom.Height = this.Window.ClientBounds.Height / 2; panelRightBottom.Top = this.Window.ClientBounds.Height / 2; panelRightBottom.Left = this.Window.ClientBounds.Width / 2; form.Controls.Add(panelRightBottom); #endregion #region Right Bottom Panel Control Init #endregion #region Right Bottom Panel Controls Event Handlers #endregion } void button1_Click(object obj, EventArgs ea) { System.Windows.Forms.MessageBox.Show("See, told you it works"); } }}
Not sure if it is what you wanted, but I tried. :)
Anyone's comments on this idea are much appriciated.
theTroll