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Dragon_Strike

tangentmap calculations

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ive done some code to calculate the tangents of a height map... but it doesn't seem right... anyone spot the error?
void CMESH::CalculateTangentMap()
{

	float tA,tB,tC,tD,tE;
	float tCA,tCB,tCD,tCE;

	float sA,sB,sC,sD,sE;
	float sCA,sCB,sCD,sCE;
	CVECTOR TangentACB,TangentBCE,TangentECD,TangentDCA;

	float det;

	CVECTOR A, B, C, D, E;
	CVECTOR CA, CB, CD, CE;

	CVECTOR AverageTangent; 

	
	for (int z = 1; z < m_iSize; z++)
	{
		for (int x = 1; x < m_iSize; x++)
		{	
			A.Set( float(x  ),GetHeight(x, z+1)*0.0025*0.5*2, float(z+1) ); 
			B.Set( float(x-1),GetHeight(x-1, z)*0.0025*0.5*2 , float(z  ) ); 
			C.Set( float(x  ),GetHeight(x, z)*0.0025*0.5*2 , float(z  ) ); 
			D.Set( float(x+1),GetHeight(x+1, z)*0.0025*0.5*2 , float(z  ) ); 
			E.Set( float(x  ),GetHeight(x, z-1)*0.0025*0.5*2, float(z-1) ); 
			
			CA = A - C;
			CB = B - C;
			CD = D - C;
			CE = E - C;

			tA = (z+1)/m_iSize;
			tB = (z)/m_iSize;
			tC = (z)/m_iSize;
			tD = (z)/m_iSize;
			tE = (z-1)/m_iSize;

			tCA = tA - tC;
			tCB = tB - tC;
			tCD = tD - tC;
			tCE = tE - tC;

			sA = (x)/m_iSize;
			sB = (x-1)/m_iSize;
			sC = (x)/m_iSize;
			sD = (x+1)/m_iSize;
			sE = (x)/m_iSize;

			sCA = sA - sC;
			sCB = sB - sC;
			sCD = sD - sC;
			sCE = sE - sC;

			TangentACB = CVECTOR(tCB*CA.x-tCA*CB.x, tCB*CA.y-tCA*CB.y, tCB*CA.z-tCA*CB.z)*1.0f/(sCA*tCB-sCB*tCA);
			TangentBCE = CVECTOR(tCE*CB.x-tCB*CE.x, tCE*CB.y-tCB*CE.y, tCE*CB.z-tCB*CE.z)*1.0f/(sCB*tCE-sCE*tCB);
			TangentECD = CVECTOR(tCD*CE.x-tCE*CD.x, tCD*CE.y-tCE*CD.y, tCD*CE.z-tCE*CD.z)*1.0f/(sCE*tCD-sCD*tCE);
			TangentDCA = CVECTOR(tCA*CD.x-tCD*CA.x, tCA*CD.y-tCD*CA.y, tCA*CD.z-tCD*CA.z)*1.0f/(sCD*tCA-sCA*tCD);


			AverageTangent = (TangentACB + TangentBCE + TangentECD + TangentDCA)*0.25f;

			AverageTangent.Normalize();
	
			TangentMap.SetColor(x,z,(unsigned char)((AverageTangent.x+1.0f)*0.5f*256),	(unsigned char)((AverageTangent.y+1.0f)*0.5f*256),	(unsigned char)((AverageTangent.z+1.0f)*0.5f*256));
		}
	}
}


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