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Accra1Codes

Exporting .max files to .x file's with Animation

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To all who know. I have created and animated a character in 3DS Max 4. How ever when I export my animated character .max file to .x file format with PandaSoft's PandaDXExport4x.dle The file is translated with no animation's assigned. What am I doing wrong ? Are there specific traslation requirement's I must set in PandaSoft when I export animated meshes ? Is there any way to add an animation from a .max file to an .x File in DirectX 9.0 SDK Mesh Viewer ? any one

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as far as i know all the animations should work without the need to change anything in the max file . r u sure that u r exporting with animations and frames count is correct ? , if ur character is using bones don't use export selected export the full scene but hide the parts u don't want to show

hope this helps , if not plz put screen shots for ur character in max and in mesh viewer

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