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Aileen

msg receive

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I am implementing the network on a 3D platform. Whenever I call the function "recv(ConnectSocket, recvBuffer, recvBufferLen, 0)", the program is just waiting for the msg to be sent over. So the screen cannot be rendered, and the graphics just stop there. Is there a way such that I know there will be a coming msg, then only I call the recv function? Thanks :)

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You can find much more helpful info in the Multiplayer and Network Programming forum, but in the meantime: recv is a blocking function, which is why everything stopped until a message was received. select will tell you which sockets have messages, and can be safely recved. Google should lead to some results.

Best of luck!
-jouley

[Edit: Links.]

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