Jump to content
  • Advertisement
Sign in to follow this  
sputnik6026

space sim dev with quake engine II

This topic is 4133 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Friends, I am working on this space sim adventure, and I am trying to build it with the Quake II engine. Has anyone experience working with the quake engine? Am I totally nuts trying to develop flight sim and flight instruments in quake (ie. i need gauges, rocket thrust, robot arms, etc.) Thanks Ya'll Jurgen

Share this post


Link to post
Share on other sites
Advertisement
Why are you using Quake II engine? If you like Quake engine technology then go with the Quake III engine. It is also released under the GPL licence.

There are several places where you can find it, for example:

http://www.fileshack.com/file.x?fid=7547

P.S. The quake engine has been mostly designed with closed enviroments in mind, so it might not be the best solution for a space sim.

Share this post


Link to post
Share on other sites
Hrm, this isn't really a Help Wanted, I'm gonna move you to... Game Programming.

Using one of the Quake engines probably isn't ideal for a space game. While you can probably get something working it's not really what the engine is designed for, and in particular it's very much aimed at supporting enclosed indoor environments rather than an open space setting.

Share this post


Link to post
Share on other sites
Right. I think the Quake2 engine uses Euler angles for entity orientation which is not conducive to moving with 6 degrees of freedom; and you'll want 6DOF in a space sim. Back in the day I made a flight sim in Quake engine which is very similar, and it was a royal pain (basically, you have to implement your own rotation matrix code and translate to/from Euler constantly). Of course, with the source code being released you can change the innards but then it becomes something else than "just using the Quake2 engine".

If you really want to use one of these engines, I think Quake3 might be a better choice as it allows larger level sizes and is somewhat "lighter".

Share this post


Link to post
Share on other sites
great feedback! thank you. I am moving on to Quake III. The 2-3 min adventure space sim I have in mind will include flying through tunnels and things. I am looking for help. It won't be a huge money maker so hold on with the order for a Porsche 911, but it will be a fair competensation for your time. If anyone is interested in building a space sim adventure using Quake III please send me a personal message. THANKS!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!