and
Drop Item/NPC - [Down] Jump - [Up] There are rules that govern whether you are caught. You can discover the rules by playing the game. Interactive story from gameplay: When you play the game, do you feel that there is a story? Do you feel that the story develops as you play the game? Was there a climax in the game? Rules and Behaviors: You are caught if: 1) someone sees you with a weapon; 2) someone witnesses the killing; 3) someone enters the room right after a killing; 4) someone saw the NPC's following you before you kill her; 5) someone picks up an item that was once belonged to a dead NPC; 6) you attempt to kill someone with a disarmed weapon. After killing someone: 7) the weapon disappears 8) the dead NPC drops any item that she was carrying 9) the room turns red, which indicates that the room cannot be re-entered 10) you may bring at most one item out of a red room. NPC behaviors: 11) An NPC carrying no item will take any item she sees in a room. 12) An NPC discovers a hidden item when she walks near it. 13) When Brandy picks up a food item, she eats it. 14) When Sherlock Holmes picks up a item, he disarms the it. 15) In the basement, there are three doors that bring the NPC back to the roof. [Edited by - Wai on January 29, 2007 3:47:48 PM]