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Cyttorak

DirectSound3D question: sound delay

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Hi! I'm using DirectSound3D in my game, and it runs smoothly, but I have a little problem: I have a sound source 1000 units (meters in DirectSound3D) from listener. In real life, we will hear this sound with a small delay, due to sound speed (aprox. 300 m/s). However, in my game, sound arrives instantly from source. Source's and listener's speed is 0, and all rolloff, doppler and other listener values are set to default. My question is: does DirectSound3D implement this effect, or I have to implement it? Thanks in advance.

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