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Game Programmer Resume Tips/Suggestions

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Hey, I just skimmed the last part of the resume, and I would say that look over the grammar structure of the text. To me it felt like there was too much "I did this, I did that, My this, My that" if you get what I mean. Maybe change some of the I/My to have the sentences start in varying structure, that will make it more pleasant and interesting to read :)

Other than that, I don't think I'm qualified enough to comment on anything else :P

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I can't give any tips or suggestions but I just wanted to say that's a pretty impressive resume. Good luck with getting into "The Industry" :)

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What kind of job do you want in the industry? Are you looking to get into marketing, sales, network admin, website design, programming/development, design, production, or management?

For development/programming jobs, formal education and experience with a specific language are largely unimportant in the gaming industry. Most shops want to see demo reels, source code, and projects/mods that you have worked on in the past. They want to see physical examples of your work.

Be specific about what game-related projects have you worked on. You list things like a particle system, and an input system. What was the name of the game? Is there a website for it? Did it go anywhere? Do you still have the code for the particle system? If so, include it along with the resume as a demo disk.

You need to target your resume and cover letter to specific shops and jobs. How are the other projects like the appointment tracking software relevant to games? For example, are you looking to be a tools programmer? If so, relate past experience to the job you're applying for.

It's unlikely you'll land a managerial or production job if you haven't worked in those capacities on a game or project in the past.

Also, one little typo:

Set up a network system for an orthodontist, allowing use of there X-Ray Machine

"there" should be "their"

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I would remove or reduce the mention of business skills and experience that are not related to the job you are looking for. For example, "Outstanding customer service skills ..." should not be in the resume. Management experience should be included, but the rest should probably all be summarized in a single line at most.

Then you need to go into more detail about the programming experience you have.

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Why is your degree buried at the bottom when you have a lot of irrelevant stuff at the top? Your experience may be something to be proud of, but if it's not relevant to the job, it doesn't need to be in there. I'd say your education is more important than your "1 year of HTML", for example.

Speaking of 'there', you have a glaring grammatical error on at least one line. They'll notice that and think you lack attention to detail, which is a crucial skill for programmers. If you can't check over your resumé, what's the chances that you'll check over your code? That's not a "keen eye for detail"!

I'm moving this over to the Business forum as this isn't directly about Game Programming.

Oh, and I edited out your phone-number. Not usually a good idea to post it up on a place like this.

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There are many other Resume posts in the forum, please review those. Most have ideas that apply to yours.

>> Software: Microsoft Office, Microsoft Office XP,
Who cares?

>> Microsoft C / C++, Microsoft Visual C++
One sort of implies the other.

>> Hardware/OS: Windows 97 / 98, Windows NT, Windows XP, Windows 2000
Irrelevant to a programmer.

>> Store Manager of computer and video game store
Although it does show some responsibility and basic knowledge and enthusiasm for games, most of the items listed are irrelevant for a programmer.

>> Photo Specialist for retail pharmacy.
Irrelevant to programmer. It was a job during school.

>> CompUSA Software Manager
Irrelevant to programmer.

Super critical for your job.

One common problem of entry level workers is trying to pad your work to make it look like you have more experience. Don't do it.

Instead, format it like this:


* game programming relevant topics
* details of school project you enjoyed and buzzwords you used
* details of another project you enjoyed and buzzwords
* possibly details of a third project

* details of project you enjoyed and buzzwords

project that involved Direct3D, HLSL, and other stuff you mentioned

GameStop store manager
* Responsible enough to be there every day, unlike others you employed

Note the difference. Your big focus is your education, since you don't have programming experience. The second item is your projects that show you have actually done something with your programming. Finally, just a single work experience shows that you are willing to work, unlike others you have probably managed who only show up on days they feel like it.

You should omit the other jobs, since they don't directly apply to a programmer, and the dates on the CompUSA stuff look bad.

There are tips in previous threads about how you can write your college projects as useful descriptions of your skills. A description is much better than a bulleted list of classes or names like "DirectX 9.0 Module I" which make me wonder what that actually means.

Good luck on your search.

As mentioned on the board and job sites, we are currently hiring a couple jr and sr level programmers. You may PM me if you would like the name and details of our HR group. The company won't pay for your move, but the studio is quite nice if you are interested.

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