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Do other meshes work with the MultiAnimation sample?

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Hi, I've been working on the MultiAnimation sample from the DX9 SDK. Can someone tell me, what's the problem if a mesh other than "tiny_4anim.x" is not rendered to the screen? I've made all the necessary changes, that is got rid of the m_dwAnimIdxLoiter, m_dwAnimIdxWalk and m_dwAnimIdxJog and replaced them with just 1 index that would correspond to the only animation set my mesh has. I've left the rest of the code virtually untouched. The mesh loads fine, there are no problem with adding more instances, toggling view etc. Only no mesh is rendered. I can see the mesh for a split second just the device has been reset. I should add that the mesh is rendered and animated correctly in the DX Viewer and when I use it in the Skinned Mesh sample. And exactly the same code works fine with tiny_4anim.x when I substitute "Walk" animation set for the one from my mesh. What can possibly be wrong? Does it matter that my mesh has only one animation set? Thanks for help, Chris

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