Game Programming Gems 1 - Book Obsolete?
I have been browsing Amazon.com for some good reading material and came across the Game Programming Gems series. The table of contents for book one in the series looks promising - however it was published in 2000.
Should I be wary that some of the source will be obsolete - or is still a good buy?
Game Programming Gems 1 is definitely not obsolete. The section on Pixel Effects isn't quite as relevant now, but the rest of the book (Programming Techniques and AI sections in particular) is still great.
The whole series provides some great reading and would be a good addition to any game developer's book shelf [smile]
Regards,
ViLiO
The whole series provides some great reading and would be a good addition to any game developer's book shelf [smile]
Regards,
ViLiO
Ideas, algorithms and approaches dont become obsolete.
I forget, did GPG1 have the article about using C macros to build
a finites state machine pseudo language (a later volume did similar
for Fuzzy state machine). Im using that in my simulation project
(where heavy AI requires maximized CPU efficiency...)
I forget, did GPG1 have the article about using C macros to build
a finites state machine pseudo language (a later volume did similar
for Fuzzy state machine). Im using that in my simulation project
(where heavy AI requires maximized CPU efficiency...)
In my opinion, some of the articles in GPG1 and 2 (not read 3 yet) are indeed out of date, but the majority is not. I would still say it's worth getting the entire series.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement