Jump to content
  • Advertisement
Sign in to follow this  

_aligned_malloc and MinGW

This topic is 4339 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm not sure if this is the right forum or not for this, so bear with me. I discovered Code::Blocks profiler feature and have decided to port my Raytracer to MinGW from Visual C++ Express. The problem I'm having is that it keeps flagging _aligned_malloc as being undefined, even though I'm including <xmmintrin.h> and I tried including <malloc.h> too (it was worth a shot). Still nothing, does anyone have any ideas?

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!