Jump to content
  • Advertisement
Sign in to follow this  

problem about "allocing memory"

This topic is 4331 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, i'm making my own simple game engine and i'm using primitiveUP for drawing the language that i use is Delphi 6, and i'm filling vertexbuffers (not IDirect3DVertexBuffer9, my own vertexbuffer variant) with ReallocMem, and i read about ReallocMem that : if i use it so much than cause "memory fragment" so i tried GetMem and GetMemory and doesnt change any thing THERE IS NO SOMETHING (TRIANGLE) IN THE SCENE. when i use IDirect3DVertexBuffer9 its working but i dont want to change my engine its so difficult for me (also if i cant find any solution i have to change it) anyway how can i make vertexbuffer that primitiveUP support, does it have to static memory block because ReallocMem create Dynamic memory block thanks

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!